Saturday, July 25, 2015

Plasma Missiles for White Star

Plasma Missiles for White Star

These physical projectiles explode in a ball of ionized gas. If the target's shields are at zero, a plasma missile does 4d6 points of damage the first round, and 1d6 damage per round that completely bypasses the target's shields for the next four rounds, even if the target manages to repair their shields. Against a target with a shield strength of 1 or more, a Plasma Missile does 1d6 points of damage per round for four rounds that can be mitigated by shields in the same manner as norm damage. This modification may be purchased once per each weapon on a starship.
  • Range: 8
  • Cost: ???

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