Plasma Missiles for White Star
These physical projectiles explode in a ball of
ionized gas. If the target's shields are at zero, a plasma missile
does 4d6 points of damage the first round, and 1d6 damage per round
that completely bypasses the target's shields for the next four
rounds, even if the target manages to repair their shields. Against a
target with a shield strength of 1 or more, a Plasma Missile does 1d6
points of damage per round for four rounds that can be mitigated by
shields in the same manner as norm damage. This
modification may be purchased once per each weapon on a starship.
- Range: 8
- Cost: ???
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