Government
The high priests of The White Ziggurat serve as
administrators and political leaders for the entire valley, convening
in councils to decide matters of state. High ranking military
officers hold similar positions of authority and leadership, but
remain subservient in all matters to the White Ziggurat. Local
officiates are sometimes chosen by their communities, but the
theocracy has taken to assigning priests and military officers to
these positions.
Law and Order
Most transgressions against person or property are
considered to be criminal acts. This includes theft, assault, murder,
fraud, and so forth. Consideration is given to issues of self defense
and mutually agreed upon duels. Weapons and armor must be surrendered
to the authorities if the command is given, but may otherwise be worn
by anyone except known criminals, who are often branded or otherwise
marked.
Heresy is considered among them most severe of
crimes. This includes the open worship of any god other than Ashun,
consorting with demons or the undead, or anything else which the
White Ziggurat deems unacceptable in the eyes of Ashun.
Justice is usually swift. Trials for minor
infractions may be carried out by local law enforcement, while more
severe crimes are usually handled by high ranking priests or military
officers. It is the right of any citizen of Agaran to ask to plead
his case before the high council of priests at the White Ziggurat,
but the justice dispensed there is often so merciless that few ever
ask for such an audience.
Petty crimes are often punished by fines paid to
the government, restitution to the inured or offended party,
floggings, or time spent at forced labor. Prisons do exist, but they
are mainly for the purposes of temporarily storing those awaiting
trial or transportation to labor camps.
Repeat offenders and more dangerous criminals are
judged more severely. They are given a criminal brand so that all may
know of their wrongdoings, and are often given life sentences of hard
labor. Execution, public or otherwise, is the usual sentence for
heinous offenses such as arson, murder, treason, and heresy.
Militias and Garrisons
Most settlements have some form of local defense
force. In smaller towns and villages there will usually be a militia
on hand to deal with raiders, dangerous beasts, and whatever criminal
activity may occur. Smaller militias of this sort usually consist of
poorly trained volunteers. These militias are occasionally led by
more competent warriors, such as local citizens who have served time
in the army, but it is more common for such forces to be led by the
same community leaders who govern political, social, and economic
matters. Such men are rarely better equipped to handle dangerous
situations than the volunteers they are leading, making most local
militias a poor match against a serious threat.
Cities and larger towns can support larger and
more permanently installed militias made up of more skilled fighting
men, with regular and organized patrols and watch duties. If the
settlement is large enough, or close enough to the borders of the
valley, they may have a military garrison in place of or in addition
to a local militia.
The Army of Agaran
The army of Agaran is growing rapidly in size and
capability. Their focus is on defending the borders, and to this end
they have been building strongholds, bolstering their ranks, and
sending scouting parties to explore new lands.
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