My geektastic amigo +Kevin Searle wrote a piece for this Dungeon Crawl Classics post-apocalyptic fanzine.!Check it out, if you dare to crawl under the broken moon!My geektastic amigo +Kevin Searle wrote a piece for this Dungeon Crawl Classics post-apocalyptic fanzine.!Check it out, if you dare to crawl under the broken moon!My geektastic amigo +Kevin Searle wrote a piece for this Dungeon Crawl Classics post-apocalyptic fanzine.!Check it out, if you dare to crawl under the broken moon!
Tuesday, October 20, 2015
Saturday, October 17, 2015
Oil of Undead Repellent and Holy Rations
Are you facing the prospect of a length expedition into the depths of some forgotten tomb crawling with the undead? This Oil of Undead Repellent and Holy Rations may be just what you need to make it back alive.
Oil, Undead Repellent
Undead repellent is a mixture of consecrated oils, incenses and herbs that good religions consider holy. A single phial of undead repellent is enough to cover a person for 2d4 hours. For as longas the substance remains in effect, they gain a +2 bonus to AC against undead creatures, plus a +2 bonus on all turning checks and turning damage rolls made when attempting to turn undead. An
undead spellcaster within 60' of a character coated in undead repellent must succeed on a saving throw versus paralysis to cast any spell..
- 75 gp, 1 lb
Rations, Holy
Holy rations have been blessed by the will of the divine. Though it is food, the magical nature of holy rations food preserves them, so that it can last decades without spoiling.and immediately destroys any poisons, toxins, and anything else. which may taint the food. Additionally, consuming at least one meal of Holy Rations during the course of the day will increase your daily HP recovery by 1 point,- Per day: 15 gp, 1 lb
Friday, October 16, 2015
"Find Familiar" for OSR Games
]

It all started simply enough. I
was having a rough bout of insomnia, so I decided to see what was new on Google
Plus. I was reading the Delving Deeper Google Plus page when I came across what
I assumed at the time to be quick projects: Mike Hill wanted to know if anyone
had a good Find Familiar spell from an old version of D&D.
I
quickly grabbed my OSR books, mostly retro clones with the appropriate licenses
allowing me to legally share and publish this little book you‘re now holding in
your hands, and flipped through what I assumed would be pages upon pages of
usable information that would undoubtedly give birth to a whirlwind of amazing
ideas! I have discovered that, with a few rare exceptions such as OSRIC, most
of the retro clones and OSR game out there don‘t have any rules or even
guidelines for using familiars. I certainly have had an interesting time
tracking down and compiling all the rules you will need for using familiars in
your game. This book contains my take on familiars, made with the original
source material from the 1970s in mind, updated and expanded for use with OSR
and Classic Fantasy games.
This
project went from “I can whip something up in a few minutes “to "Holy
smokes! There are so many more ideas and possibilities I could include"
These kind of books always end turning out to be the most fun, satisfying and useful
supplements.
With
that in mind, I felt the need to put out a Beta version. This way, you can get
the basic Familiar system and help me fine tune and expand upon this supplement
through advice, critiques, and suggestions.
This is
Beta version 3.0.0... The final version will include additional types of
familiars, magic items that aid in the summoning and retaining of familiars and
new spells to strengthen the bond between you and your animal companion.
If you
have any ideas, suggestions, comments, constructive criticism, or anything
else, please drop me a line on my blog.
Tuesday, October 6, 2015
Skill System Inspiration from Clash Bowley
I've been following Clash Bowleys's gaming blog for a while. That guy really knows his way around when it comes to game design, especially when it comes to the little details, He put up an excellent post on his blog yesterday regarding skill systems and how to handle the seemingly endless specializations when it comes to fleshing out a simple set of broadly defined skills. I wanted to share it here, so.... without further ramblings and fanfare, I present:
Saturday, October 3, 2015
Six Warriors for Hire
Do you need a quick NPC fighter for your old-school game? These down on their luck warriors are looking for work! They will be more than happy to join the group as hirelings, henchmen, mercenaries, or meat shields. All they need are names, levels, and hit points to match your game.
1. This former soldier's old wounds forced him to retire. He has grown tired of sitting around taverns swapping war stories, and his meager savings have run out. Despite his bad leg and declining health, he can still swing a sword and haul loot. He has poor manners and loves to tell crude jokes, but he is extremely loyal and can offer useful advice gleaned from years of battlefield experience.
1. This former soldier's old wounds forced him to retire. He has grown tired of sitting around taverns swapping war stories, and his meager savings have run out. Despite his bad leg and declining health, he can still swing a sword and haul loot. He has poor manners and loves to tell crude jokes, but he is extremely loyal and can offer useful advice gleaned from years of battlefield experience.
- STR 14, INT 12, WIS 13, DEX 7, CON 9, CHA 10
- Gear: Spear, short sword, knife, shield, studded leather armor, backpack, tinderbox, blanket, 3 days iron rations, water skin.
- STR 15, INT 9, WIS 10, DEX 13, CON 15, CHA 14
- Gear: Long sword, dagger, shield, chain mail, helmet, backpack, silver mirror, tinder box, shaving kit and razor, jeweled snuff box, 2 bottles of wine.
- STR 17, INT 8, WIS 6, DEX 11, CON 16, CHA 5
- Gear: Spear, knife, club, leather armor, large sack, blanket, 4 days rations, water skin.
- STR 15, INT 12, WIS 12, DEX 9, CON 13, CHA 8
- Gear: Mining pick, small hammer, knife, club, studded leather armor, backpack, lantern, tinderbox, 12 candles, 2 flasks of oil, 50 feet of rope, 12 iron spikes.
- STR 13, INT 10, WIS 9, DEX 13, CON 14, CHA 11
- Gear: Short sword, 3 knives, short bow, quiver of 20 arrows, chain mail, shield, backpack, blanket, 30 feet of rope, tinderbox, water skin, 6 days dried meat,
- STR 14, INT 12, WIS 9, DEX 15, CON 13, CHA 9
- Gear: Short sword, dagger, light crossbow, quiver of 20 bolts, leather armor, backpack, 6 torches, tinderbox.
Tuesday, August 18, 2015
Magical Oils of Armoring and Damaging for OSR Fantasy Games
These rare magical oils are applied to armor and weapons, can be made by a skilled alchemist. When found in a treasure trove, dungeon chest, or forgotten crypt, they are typically stored in stoppered ceramic or glass vials. Each vial will contain enough oil for 1d4 applications before running dry. (For use with Labyrinth Lord, Swords and Wizardry, Dungeon Crawl Classics, Lamentations of the Flame Princess, and other OSR fantasy roleplaing games).
Oil of Armoring
The contents of this bottle bestow a
magical aura of protection upon any suit of armor or shield to which
they are applied . The AC value of the armor or shield will be
reduced by 3 points for the next 2d6 rounds
Oil of Damaging
When applied to a weapon, this oily
substance grants a +3 bonus to damage. The effects of an application
will wear off in 2d6 rounds.
Thursday, August 6, 2015
25 Deadly Plants
A System-Neutral Supplement For use with any Fantasy, Science Fiction, or Post Apocalyptic Roleplaying Game.
This 3 page .pdf lists 25 poisonous plants, plant monsters, carnivorous plants,and otherworldly plant creatures. They are presented with general descriptions and without stats, allowing the GM to insert them into his game with minimal effort.
Available in .pdf format for $1.00
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