Tuesday, October 20, 2015

Crawling Under a Broken Moon

My geektastic amigo +Kevin Searle wrote a piece for this Dungeon Crawl Classics post-apocalyptic fanzine.!Check it out, if you dare to crawl under the broken moon!My geektastic amigo +Kevin Searle wrote a piece for this Dungeon Crawl Classics post-apocalyptic fanzine.!Check it out, if you dare to crawl under the broken moon!My geektastic amigo +Kevin Searle wrote a piece for this Dungeon Crawl Classics post-apocalyptic fanzine.!Check it out, if you dare to crawl under the broken moon!

Saturday, October 17, 2015

Oil of Undead Repellent and Holy Rations


Are you facing the prospect of a length expedition into the depths of some forgotten tomb crawling with the undead? This Oil of Undead Repellent and Holy Rations may be just what you need to make it back alive.

Oil, Undead Repellent

Undead repellent is a mixture of consecrated oils, incenses and herbs that good religions consider holy. A single phial of undead repellent is enough to cover a person for 2d4 hours. For as long
as the substance remains in effect, they gain a +2 bonus to AC against undead creatures, plus a +2 bonus on all turning checks and turning damage rolls made when attempting to turn undead. An
undead spellcaster within 60' of a character coated in undead repellent must succeed on a saving throw versus paralysis to cast any spell.. 


  • 75 gp, 1 lb


Rations, Holy

Holy rations have been blessed by the will of the divine. Though it is food, the magical nature of holy rations food preserves them, so that it can last decades without spoiling.and immediately destroys any poisons, toxins, and anything else. which may taint the food. Additionally, consuming at least one meal of Holy Rations during the course of the day will increase your daily HP recovery by 1 point,  
  • Per day: 15 gp, 1 lb

Friday, October 16, 2015

"Find Familiar" for OSR Games

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It all started simply enough. I was having a rough bout of insomnia, so I decided to see what was new on Google Plus. I was reading the Delving Deeper Google Plus page when I came across what I assumed at the time to be quick projects: Mike Hill wanted to know if anyone had a good Find Familiar spell from an old version of D&D.
I quickly grabbed my OSR books, mostly retro clones with the appropriate licenses allowing me to legally share and publish this little book you‘re now holding in your hands, and flipped through what I assumed would be pages upon pages of usable information that would undoubtedly give birth to a whirlwind of amazing ideas! I have discovered that, with a few rare exceptions such as OSRIC, most of the retro clones and OSR game out there don‘t have any rules or even guidelines for using familiars. I certainly have had an interesting time tracking down and compiling all the rules you will need for using familiars in your game. This book contains my take on familiars, made with the original source material from the 1970s in mind, updated and expanded for use with OSR and Classic Fantasy games.
This project went from “I can whip something up in a few minutes “to "Holy smokes! There are so many more ideas and possibilities I could include" These kind of books always end turning out to be the most fun, satisfying and useful supplements. 
With that in mind, I felt the need to put out a Beta version. This way, you can get the basic Familiar system and help me fine tune and expand upon this supplement through advice, critiques, and suggestions. 
This is Beta version 3.0.0... The final version will include additional types of familiars, magic items that aid in the summoning and retaining of familiars and new spells to strengthen the bond between you and your animal companion. 
If you have any ideas, suggestions, comments, constructive criticism, or anything else, please drop me a line on my blog.

Tuesday, October 6, 2015

Skill System Inspiration from Clash Bowley

I've been following Clash Bowleys's gaming blog for a while. That guy really knows his way around when it comes to game design, especially when it comes to the little details, He put up an excellent post on his blog yesterday regarding skill systems and how to handle the seemingly endless specializations when it comes to fleshing out a simple set of broadly defined skills. I wanted to share it here, so.... without further ramblings and fanfare, I present:

Saturday, October 3, 2015

Six Warriors for Hire

Do you need a quick NPC fighter for your old-school game? These down on their luck warriors are looking for work! They will be more than happy to join the group as hirelings, henchmen, mercenaries, or meat shields. All they need are names, levels, and hit points to match your game.

1. This former soldier's old wounds forced him to retire. He has grown tired of sitting around taverns swapping war stories, and his meager savings have run out. Despite his bad leg and declining health, he can still swing a sword and haul loot. He has poor manners and loves to  tell crude jokes, but he is extremely loyal and can offer useful advice gleaned from years of battlefield experience.
  • STR 14, INT 12, WIS 13, DEX 7, CON 9, CHA 10
  • Gear: Spear, short sword, knife, shield, studded leather armor, backpack, tinderbox, blanket, 3 days iron rations, water skin.
2. This fast talking former knight has sold off most of his possessions save for a few treasures that he just can't bear to part with. He is a competent warrior, but he greatly exaggerates his own ability. He is loyal as long as he is paid well and isn't asked to do anything suicidal. If things get bad, he might desert the group.
  • STR 15, INT 9, WIS 10, DEX 13, CON 15, CHA 14
  • Gear: Long sword, dagger, shield, chain mail, helmet, backpack, silver mirror, tinder box, shaving kit and razor, jeweled snuff box, 2 bottles of wine.
3. This big ox of a man was a farmer until he was conscripted into military service. The war is over and he doesn't know how to do anything but grow wheat, lift heavy things, and bash heads. He is a slow learner and often lacks common sense, but he is happy to help with any task, no matter how menial or life threatening. He is very loyal, but he has a fear of magic that might cause him to panic at the worst possible moment.
  • STR 17, INT 8, WIS 6, DEX 11, CON 16, CHA 5
  • Gear: Spear, knife, club, leather armor, large sack, blanket, 4 days rations, water skin.
4. This short, stocky man used to work as a miner. He had to leave his last job after he was accused of murdering three of his fellow workers in a drunken brawl. He is a hard worker, and his knowledge of mines and caves will come in handy until he tries to kill the rest of the group and loot their corpses.
  • STR 15, INT 12, WIS 12, DEX 9, CON 13, CHA 8
  • Gear: Mining pick, small hammer, knife, club, studded leather armor, backpack, lantern, tinderbox, 12 candles, 2 flasks of oil, 50 feet of rope, 12 iron spikes.
5. This tall hunter comes from a foreign land. He is traveling the world in search of excitement and enlightenment, and is eager to join the group. His grasp of the local language is sufficient to have simple conversations and follow orders, but he sometimes has difficulty finding the right words or explaining complex ideas. He is friendly and loyal, but he has little experience with exploring caves and dungeons, causing his morale to decline the longer he remains underground.
  • STR 13, INT 10, WIS 9, DEX 13, CON 14, CHA 11
  • Gear: Short sword, 3 knives, short bow, quiver of 20 arrows, chain mail, shield, backpack, blanket, 30 feet of rope, tinderbox, water skin, 6 days dried meat, 
6. This former crossbowman has a nose that has been broken many times. The last mercenary company he belonged to disbanded due to internal power struggles, so he is hoping to find better luck with a smaller group of adventurers.  He is a serious man who goes about his work quietly, and he will fight bravely and loyally unless he is mistreated or the group constantly argues among themselves.
  • STR 14, INT 12, WIS 9, DEX 15, CON 13, CHA 9
  • Gear: Short sword, dagger, light crossbow, quiver of 20 bolts, leather armor, backpack, 6 torches, tinderbox.

Tuesday, August 18, 2015

Magical Oils of Armoring and Damaging for OSR Fantasy Games

These rare magical oils are applied to armor and weapons, can be made by a skilled alchemist. When found in a treasure trove, dungeon chest, or forgotten crypt, they are typically stored in stoppered ceramic or glass vials. Each vial will contain enough oil for 1d4 applications before running dry. (For use with Labyrinth Lord, Swords and Wizardry, Dungeon Crawl Classics, Lamentations of the Flame Princess, and other OSR fantasy roleplaing games).

Oil of Armoring

The contents of this bottle bestow a magical aura of protection upon any suit of armor or shield to which they are applied . The AC value of the armor or shield will be reduced by 3 points for the next 2d6 rounds

Oil of Damaging


When applied to a weapon, this oily substance grants a +3 bonus to damage. The effects of an application will wear off in 2d6 rounds.  

Thursday, August 6, 2015

25 Deadly Plants

A System-Neutral Supplement For use with any Fantasy, Science Fiction, or Post Apocalyptic Roleplaying Game.

This 3 page .pdf lists 25 poisonous plants, plant monsters, carnivorous plants,and otherworldly plant creatures. They are presented with general descriptions and without stats, allowing the GM to insert them into his game with minimal effort.

Available in .pdf format for $1.00