Showing posts with label Monsters. Show all posts
Showing posts with label Monsters. Show all posts

Monday, December 7, 2015

Seven Animals of Agaran

Here are seven mundane beasts that will be featured in The Theocracy of the Wite Ziggurat, the first OSR Compatible setting in the Iron and Chaos line.

Aurochs


No. Enc.: 0 (3d10)
Alignment: Neutral
Movement: 120' (40')
Armor Class: 14
Hit Dice: 7
Attacks: 1
Damage: 2d8
Save: F7
Morale: 9

This large, horned bull has a dirty black hide and an aggressive temper. Its horns are wide and sharp, causing an aurochs to be hunted by only the bravest and strongest of men. They are extremely dangerous when threatened, and even more so when injured. They are relentless in defending themselves from attack and will often attempt to trick pursuers through ambushes and surprise attacks. 

Emu


No. Enc.:(0) 3d8

Alignment: Neutral

Movement: 120' (40')
Armor Class: 13
Hit Dice: 2
Attacks: 2 kicks
Damage: 1d4 / 1d4
Save: F2
Morale:8

As tall as a human, this large, flightless bird seems to be composed mainly of a pair of legs that merge with a round, feathery body. Its long, skinny neck supports a rather small head that darts to and fro. 
 
Emus are most common in woodland areas, and least common in populated and very arid areas, except during wet periods. They predominately travel in pairs, and they can form enormous flocks if they are all traveling towards the same food sources. They have been known to travel long distances to reach abundant feeding areas. Emus are able to swim when necessary, although they rarely do so unless the area is flooded or they need to cross a river.

They are also known to be inquisitive animals, and are known to approach humans if they see movement of a limb or a piece of clothing. They may follow and observe humans in the wild. Sometimes they poke other animals and then run away after drawing a reaction, as though they are playing a game. An emu spends much of its time preening its plumage with its beak.
 

Hyena


No. Enc.: 2d6 (2d6)

Alignment: Neutral

Movement: 150' (50')
Armor Class: 14
Hit Dice: 3
Attacks: 1 (bite)
Damage: 2d4
Save: F3
Morale: 9

Hyenas are pack hunters infamous for their cunning and their unnerving, laughter-like vocalizations. They are covered in shaggy, tan-colored fur with black and brown stripes. They are largely scavengers, but aren't above supplementing their diet of carrion with fresh prey. They have fierce bites, and devour almost all of a carcass since they are capable of digesting most bone. Hyenas tend to hunt alone, but when hunting as a pack they typically send one or two members against a foe's front while the rest of the pack circles and attacks from behind.

Jackal


No. Enc.: 1d6 (2d4)

Alignment: Neutral
Movement: 150' (50')
Armor Class: 12
Hit Dice: 1d4 hp
Attacks: 1 (bite)
Damage: 1d2
Save: F1
Morale: 7

Jackals are crafty desert scavengers that thrive in many areas of Agaran. They cause trouble for rural folk by wreaking havoc on livestock populations, but generally do not bother men. They spend most of their time sleeping or scouting the desert in packs, looking for abandoned carcasses and fresh kills to steal from.
Jackals are usually encountered alone or as a mated pair, but sometimes they associate for a time with a small pack composed of two parents and their adult offspring, with the offspring serving a deferential support role to their parents. Although considered craven and foul by humans, jackals are relatively friendly and gentle with members of their own small packs.

Attracted to the edges of human settlements in their territory, jackals often make opportunistic raids on fruit crops and vulnerable domesticated animals. They're also attracted to large deposits of garbage that they can sift through for leftover food. Jackals are remarkably adaptable, and readily forage for insects or fruit, feed on found carcasses, or hunt small or vulnerable game as the opportunity presents itself. 

Llama


No. Enc.: 0 (2d8)

Alignment: Neutral
Armor Class: 11
Hit Dice: 1A
Attacks: 1 (bite)
Damage: 1d4
Save: F1
Morale: 9


This shaggy, hoofed quadruped sports an elongated neck and large, crooked teeth. Perhaps llamas' most distinctive feature is their long necks. Rival males violently bump their necks against one another during fights for dominance among the herd, but overall these social animals are remarkably tame.

Spit : Once per hour, a llama can regurgitate the contents of its stomach, spitting the foul material at a single target within 10 feet. The target must succeed at a save vs. poisonor be sickened for 1d4 rounds. A sickened character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Rhinoceros


No. Enc.: 0 (1d12)
Alignment: Neutral
Movement: 120' (40')
Armor Class: 16
Hit Dice: 6
Attacks: 1 (butt or charge)
Damage: 2d4 or 2d8
Save: F3
Morale: 6

The rhinoceros is notoriously short-tempered and prone to attacking anything it perceives as approaching too closely, generally within a distance of 100 feet. A rhino can charge intruders if it has clear terrain and be able to run toward an opponent for 60 feet yards. The extra momentum of such an attack inflicts double the normal damage.

The rhinoceros feeds on leafy plants, branches, and even thorny shrubs. Its thick hide is a mottled gray color, and it can run surprisingly fast for a beast of its size. A herd of these beasts will stampede if threatened, in any direction to be determined randomly.

Vulture

No. Enc.: 0 (3d8) 
Alignment: Neutra
Movement: 50' (150')
Fly : 180' (60')
Armor Class: 14
Hit Dice: 2 + 2
Attacks: 1 (bite)
Damage: 1d6
Save: F1
Morale: 7 
 
These dark-feathered birds have bald necks and heads. Though related to raptors and other birds of prey, vultures mainly feed on carrion they spot or scent from on high. They have weak claws compared to predatory birds, but their sharp and wickedly hooked beaks tear living flesh as readily as the sharpest blade. 


Despite dining on carrion, vultures prefer their corpses newly dead rather than rotten. Some even hunt smaller prey when food is scarce.



 

 


Tuesday, November 3, 2015

OSR Familiars

I posted a while back about putting together an OSR Familiar book. The very rough beta I posted for free has been getting a surprising amount of downloads, which has led me to fix up the text and formatting and add a wide variety of new familiars.

Th e current list of Familiars that can now be summoned by Magic-Users totals 168 creatures. Please note that these are not yrt included in the publicly available Beta doc. I need to do a lot of conversion and editing over the weekend, so I will hopefully have most of them in decent working beta by then,, along with a new pdf.

There area few other OSR Familiar topics I would like to mention and some specific questions that I could use some help with, but I'll save those for a later post. Instead, I'll leave you with the list of the 168 familiars I apln on including in thid upcoming book of mine, Enjoy, and please let me know if I missed anything good or if you have any suggestions, 
  1. Abyssal  Larva
  2. Air Gust
  3. Al-mi'raj
  4. Ant, Giant
  5. Archon, Lantern
  6. Arrowhawk, Small
  7. Asrai
  8. Atomie
  9. Baboon
  10. Bat
  11. Bee, Giant
  12. Beetle, Carnivorous
  13. Beetle, Celestial Fire
  14. Beetle, Fire
  15. Beetle, Flash
  16. Beetle, Gelid
  17. Beetle, Mining
  18. Beetle, Spitting
  19. Blink Dog
  20. Botfly, Giant
  21. Bronze Cobra
  22. Brownie
  23. Cantrip Spirit
  24. Carrion Fly
  25. Carrion Moth
  26. Cat
  27. Cave Cricket
  28. Centipede, Giant
  29. Chimpanzee
  30. Crab, Giant
  31. Crawling Hand
  32. Demon, Dretch
  33. Demon, Quasit
  34. Devil, Imp
  35. Devil, Lemure
  36. Dog
  37. Dog, Celestial
  38. Eagle
  39. Ferret, Giant
  40. Flea, Giant
  41. Floating Eye
  42. Fly, Giant
  43. Fly, Giant Carnivorous
  44. Forgotten One
  45. Forlarren
  46. Fox
  47. Frog, Giant
  48. Frog, Giant Abyssal Dire
  49. Frog,Poison
  50. Fyr
  51. Glastig
  52. Glass Butterfly
  53. Glimmer
  54. Gloomwing
  55. Goat
  56. Goat, Dire
  57. Gorbel
  58. Graymalkins
  59. Green Brain
  60. Gremlin
  61. Grig
  62. Gutslug
  63. Hamster, Giant
  64. Harpy
  65. Hawk
  66. Hawktoad
  67. Hedgehog
  68. Hell Hound
  69. Homunculus
  70. Hornet, Giant
  71. Hound of Chronos
  72. Hyena
  73. Ifrit
  74. Inaed
  75. Inner Child
  76. Invisible Stalker
  77. Iron Cobra
  78. Jackal
  79. Keeper of the Well
  80. Killmoulis
  81. Ko'haii
  82. Lamprey, Land
  83. Lamprey, Lightning
  84. Leech, Giant
  85. Leech, Sorcery
  86. Leprechaun
  87. Lizard
  88. Lizard, Shocker
  89. Locust, Subterranean'
  90. Lynx
  91. Maggot, Giant
  92. Memory Child
  93. Mephit, Brimstone
  94. Mephit,  Fire
  95. Mephit,  Lightning
  96. Mimi
  97. Mist Man
  98. Monkey
  99. Monkey, Spire
  100. Mosquito, Giant
  101. Mothdog
  102. Niln
  103. Nixie
  104. Nymph
  105. Old Crawler
  106. Otter
  107. Owl
  108. Parrot
  109. Phantom Fungus
  110. Pixie
  111. Porcupine
  112. Porcupine. Dire
  113. Praying Mantis, Giant
  114. Pseudo Dragon
  115. Raccoon
  116. Raccoon, Dire
  117. Ram
  118. Rat, Giant
  119. Rat, Ordinary
  120. Rat, Vapor
  121. Rat, Wizard's Lab
  122. Ratling
  123. Raven
  124. Shadow
  125. Shadow Mastiff
  126. Shield Guardian
  127. Shrew, Giant
  128. Skull, Screaming
  129. Skull, Spider
  130. Skunk
  131. Slime, Walking
  132. Slitherat
  133. Slithering Tracker
  134. Snake, Constrictor
  135. Snake, Marble
  136. Snake,  Rattler
  137. Snake,  Spitting Cobra
  138. Snake, Viper
  139. Soulspinner
  140. Spider. Giant
  141. Spiderweed
  142. Squirrel, Flying
  143. Stirge
  144. Thrush
  145. Thylacine
  146. Tick, Giant
  147. Toad
  148. Toad, Giant
  149. Tsalakian
  150. Tunnel Prawn
  151. Turtle
  152. Turtle, Snapping
  153. Vargouille
  154. Vulture
  155. Wasp, Giant
  156. Weasel
  157. Weasel, Celestial
  158. Weasel, Dire
  159. Weasel, Fiendish
  160. Were-Mist
  161. Will-o,-Wisp
  162. Wisp, Electric
  163. Wisp, Fire
  164. Wolf
  165. Wolverine
  166. Yaruga
  167. Yienhool
  168. Yith Hound