Aurochs
No. Enc.: 0 (3d10)
Alignment: Neutral
Movement: 120' (40')
Armor Class: 14
Hit Dice: 7
Attacks: 1
Damage: 2d8
Save: F7
Morale: 9
This large,
horned bull has a dirty black hide and an aggressive temper. Its
horns are wide and sharp, causing an aurochs to be hunted by only the bravest and strongest of
men. They are extremely dangerous when threatened, and even more so
when injured. They are relentless in defending themselves from attack
and will often attempt to trick pursuers through ambushes and
surprise attacks.
Emu
No. Enc.:(0) 3d8
Alignment: Neutral
Movement: 120' (40')
Armor Class: 13
Hit Dice: 2
Attacks: 2 kicks
Damage: 1d4 / 1d4
Save: F2
Morale:8
As tall as a
human, this large, flightless bird seems to be composed mainly of a
pair of legs that merge with a round, feathery body. Its long, skinny
neck supports a rather small head that darts to and fro.
Emus are most
common in woodland areas, and least common in populated and very arid
areas, except during wet periods. They predominately travel in pairs,
and they can form enormous flocks if they are all traveling towards
the same food sources. They have been known to travel long distances
to reach abundant feeding areas. Emus are able to swim when
necessary, although they rarely do so unless the area is flooded or
they need to cross a river.
They are also known to be inquisitive animals, and are known to approach humans if they see movement of a limb or a piece of clothing. They may follow and observe humans in the wild. Sometimes they poke other animals and then run away after drawing a reaction, as though they are playing a game. An emu spends much of its time preening its plumage with its beak.
Hyena
No. Enc.: 2d6 (2d6)
Alignment: Neutral
Movement: 150' (50')
Armor Class: 14
Hit Dice: 3
Attacks: 1 (bite)
Damage: 2d4
Save: F3
Morale: 9
Hyenas are pack hunters infamous for their cunning
and their unnerving, laughter-like vocalizations. They are covered
in shaggy, tan-colored fur with black and brown stripes. They are
largely scavengers, but aren't above supplementing their diet of
carrion with fresh prey. They have fierce bites, and devour almost
all of a carcass since they are capable of digesting most bone.
Hyenas tend to hunt alone, but when hunting as a pack they typically
send one or two members against a foe's front while the rest of the
pack circles and attacks from behind.
Jackal
No.
Enc.: 1d6 (2d4)
Alignment:
Neutral
Movement:
150' (50')
Armor
Class: 12
Hit
Dice: 1d4 hp
Attacks:
1 (bite)
Damage:
1d2
Save:
F1
Morale:
7
Jackals are crafty desert scavengers that thrive
in many areas of Agaran. They cause trouble for rural folk by
wreaking havoc on livestock populations, but generally do not bother
men. They spend most of their time sleeping or scouting the desert in
packs, looking for abandoned carcasses and fresh kills to steal from.
Jackals are usually encountered alone or as a
mated pair, but sometimes they associate for a time with a small pack
composed of two parents and their adult offspring, with the offspring
serving a deferential support role to their parents. Although
considered craven and foul by humans, jackals are relatively
friendly and gentle with members of their own small packs.
Attracted to the edges of human settlements in
their territory, jackals often make opportunistic raids on fruit
crops and vulnerable domesticated animals. They're also
attracted to large deposits of garbage that they can sift through for
leftover food. Jackals are remarkably adaptable, and readily forage
for insects or fruit, feed on found carcasses, or hunt small or
vulnerable game as the opportunity presents itself.
Llama
No. Enc.: 0 (2d8)
Alignment: Neutral
Armor Class: 11
Hit Dice: 1A
Attacks: 1 (bite)
Damage: 1d4
Save: F1
Morale: 9
This shaggy, hoofed quadruped sports an elongated neck and large, crooked teeth. Perhaps llamas' most distinctive feature is their long necks. Rival males violently bump their necks against one another during fights for dominance among the herd, but overall these social animals are remarkably tame.
Spit : Once per hour, a llama can regurgitate the contents of its stomach, spitting the foul material at a single target within 10 feet. The target must succeed at a save vs. poisonor be sickened for 1d4 rounds. A sickened character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Rhinoceros
No.
Enc.: 0 (1d12)
Alignment:
Neutral
Movement:
120' (40')
Armor
Class: 16
Hit
Dice: 6
Attacks:
1 (butt or charge)
Damage:
2d4 or 2d8
Save:
F3
Morale:
6
The rhinoceros is notoriously short-tempered and
prone to attacking anything it perceives as approaching too closely,
generally within a distance of 100 feet. A rhino can charge intruders
if it has clear terrain and be able to run toward an opponent for 60
feet yards. The extra momentum of such an attack inflicts double the
normal damage.
The rhinoceros feeds on leafy plants, branches,
and even thorny shrubs. Its thick hide is a mottled gray color, and
it can run surprisingly fast for a beast of its size. A herd of these
beasts will stampede if threatened, in any direction to be determined
randomly.
Vulture
No. Enc.: 0 (3d8)Alignment: Neutra
Movement: 50' (150')
Fly : 180' (60')
Armor Class: 14
Hit Dice: 2 + 2
Attacks: 1 (bite)
Damage: 1d6
Save: F1
Morale: 7
These dark-feathered birds have bald necks and
heads. Though related to raptors and other birds of prey, vultures
mainly feed on carrion they spot or scent from on high. They
have weak claws compared to predatory birds, but their sharp and
wickedly hooked beaks tear living flesh as readily as the sharpest
blade.
Despite dining on carrion, vultures prefer their
corpses newly dead rather than rotten. Some even hunt
smaller prey when food is scarce.